- The dice are thrown and the two numbers that face skyward when the dice come to rest are added together and are the deciding numbers;
- The shooter’s first roll and each roll after a “decision” (see next bullet point below) is called the “come-out roll”.
- If, on the come-out, the shooter throws a “natural” (7 or 11), it is a decision called a “pass”; a “crap” (2, 3 or 12) is a decision called a “miss-out”. If the shooter throws a 4, 5, 6, 8, 9 or 10, that number becomes the shooter’s point and the shooter continues throwing the dice until either:
a) The shooter throws his point again, which is a pass, or
b) The shooter throws a Seven, which is a “miss-out” (or “seven-out”).
- When the shooter misses out on or makes the point, the round is over and the shooter throws the come-out again.
NOTE: Unlike most real world tables, WinBonanza Virtual Craps offers payouts in both whole pound and rounded penny amounts, so although suggestions may be made for your bet amount, games do offer proper payouts rounded to the nearest penny.
If you are new to craps, it can be overwhelming at first, but the basic flow of the game is easy. Understanding this flow is the key to knowing when and where to bet on the craps table.
In a new round, the first roll of the dice is called the “come out roll”. On this roll the shooter is trying to establish the “point”. If the dice shows 4, 5, 6, 8, 9 or 10 on the come out roll, then that number becomes the point. If the come out roll is 7 or 11, or 2, 3, 12 (craps) the round is over and a new round begins. The large puck labelled "ON" indicates that the point has been established and is placed over the appropriate number.
Once the point has been established, the game allows further opportunities to place bets between rolls. The round is not considered over until either the point or a 7 is rolled after the come out roll. Only a roll of 7 or the point can end the round.
The Pass Line bet is the basic opening bet at the table and can only be laid before the come out roll. Pass Line bets pay when the come out roll is 7 or 11 and lose when the come out roll shows “craps” (2, 3, 12). If a point is established on the come out roll, play continues and the pass line bet wins when the point is rolled and loses when 7 is rolled. Unresolved Pass Line bets cannot be removed from the table; they must remain on the table until the round has completed.
The Odds bet is simply the best paying bet in Craps – it pays according to the true odds of winning the bet (see below for details). After a point has been established in a round, you may wager up to triple your Pass Line bet with an Odds bet. This bet is placed behind (below) your Pass Line bet on the table. The Odds bet wins when the point is rolled and loses when a 7 is rolled. You cannot make an Odds bet without having made a Pass Line bet.
Wagering in Craps
The many bets in Craps that have different durations, odds and stipulations; familiarise yourself with all of them to fully enjoy this exciting table game.
The odds for each bet can be seen on the table or when hovered over with the mouse pointer. Many bets either require wagers of certain values, or should be made at certain values to get the best payouts and avoid payouts being rounded to the nearest Zio – these suggestions will also be made within the game interface for you.
- Pays 1:1
- This bet can only be made before the come out roll
- On come out, the Pass line wins on 7 or 11, loses on 2, 3 or 12 (craps)
- On subsequent rolls, Pass line wagers win when the point is rolled, and lose if a 7 is rolled before the point
- Odds bets, which will pay out at true odds, can be placed for the Pass Line
- Unresolved Pass Line bets must stay on the table until resolved
- Pays 1:1
- This bet can only be made before the come out roll
- Wins on 2 or 3, Loses on 7 or 11, Push on 12
Betting on the Don’t Pass Bar is the inverse of betting on the Pass Line. This bet pays if craps is rolled on the come out roll and loses on a 7 or 11. After the point has been made, this bet wins on a 7. You can place odds bets on the Don’t Pass Line just as you can with the Pass Line. Also, like the Pass Line, don’t pass bets remain on the table until they are resolved.
- Pays 1:1
- This bet can be made anytime after the come out roll
- Wins on 7 or 11, Loses on 2, 3 or 12
If the roll is a 4, 5, 6, 8, 9 or 10, the Come Point is established. The Come Point pays if it is rolled again before a 7 is rolled. If a 7 is rolled, the bet loses. The Come bet works just like the Pass Line bet but it can only be placed after the point is made. The bet is placed on the "Come" bar of the table. The following roll is the Come Out roll for the Come bet, paying on 7 or 11 and losing on 2, 3 or 12. If the Come Point is determined the dealer moves the Come bet from the "Come" bar to the bar corresponding to the Come Point (4, 5, 6, 8, 9 or 10). If the Come Point is rolled again before a 7 is rolled, even money is paid on the Come bet. Unresolved Come bets may not be removed and must remain on the table until a roll of 7 or the Come Point is rolled.
Odds bets can be placed on Come Bets in the same fashion as Pass Line bets.
- Pays 1:1
- This bet can be placed anytime after the come out roll
- Wins on 2 or 3, loses on 7 or 11, push on 12
This bet works the same as a Don’t Pass bet except that it can only be made after the point has been established. The bet is placed on the “Don’t Come Bar” on the table. When a “Come Point” has been established the dealer moves this bet from the “Don’t Come Bar” to the box representing the point. The bet now pays even money when a 7 is rolled. Don’t Come bets stay in place until 7 or the point is rolled. You can lay odds bets on all Don’t Come Bets.
- This bet can be placed on both the Pass and Come bets after the point has been established (4, 5, 6, 8, 9, 10)
- Wins or loses with the associated Pass or Come bet
- Pays 2:1 on 4 or 10
- Pays 3:2 on 5 or 9
- Pays 6:5 on 6 or 8
These Odds bets serve to supplement the payoff of the previous bet if it wins. Pass / Come Odds bets may value up to triple the amount of the original bet. Unlike the original Pass / Come bet, Odds bets may be removed or reduced at any time.
- This bet can be placed on a Don’t Pass / Don’t Come bet when a point has been established (4, 5, 6, 8, 9 or 10)
- Wins or Loses with the associated Don’t Pass or Don’t Come bet
- Pays 1:2 on 4 or 10
- Pays 2:3 on 5 or 9
- Pays 5:6 on 6 or 8
A Don’t Pass Odds bet serves to supplement the payout of the associated main bet. Unresolved Don’t Pass / Don’t Come Odds bets can be removed or reduced at any time. These bets may not be placed so that the payout exceeds triple the amount of the original Don’t Pass / Don’t Come bet.
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